About the team
We’re team Who.
We are: Alessandro Carpentiero, D. Calabresi, M. Bertoni and A. Arosio from the Politecnico, Milan.
Prototyping your concept with 7scenes
You can find our prototype here:
Since there are 189 “bandiere arancioni” in italy, we decided to develop the ones from the region we’re all living in: Lombardia.In our region we have 10 different “Bandiere Arancioni”, and we created a scene for each of these boroughs.
We wanted to make it simple, so we kept the same basic idea for each borough.
1) Reach a borough (a “bandiera arancione”) -> earn 100 points.
2) Follow the GPS coordinate to find the most important element of the village, and share a picture of it -> earn 50 points
3) Order some typical food, and share a picture of it -> earn 30 points
It’s a Collect and Trade game based on a team (typically a family). The goal it’s to achieve the highest score between all the players. Besides that, we decided that reaching a certain score would unlock some discounts that could be used in all the boroughs (for example a free meal or discounts for a guided tour, ecc).
We decided to keep it interesting by adding the “Collect and Trade” thing: after completing a task, the team will earn some pieces of an armor (an helmet, a sword, a shield, ecc). If the team will complete every task of the borough, it will earn 1 complete armor.
The more armors a team have, the highest will be its rank. A team will start from being an esquire to being a knight. After earning some piece of gear, the player will see what he earned, cause we uploaded some picture of real gear; so not just nice words, but also pictures!
We wanted to accurately develop our scene, so we searched for the info for each of the ten borough, and positioned a task in the exact same location where the players would do that.
For example, we put the “enter the borgo” task in the most important street of each borough: in this way when the team will enter the borgo, will certainly walk by that street and earn the “checking in” points. (task 1).
About the second task, we accurately selected the most important thing of each borough (for example a building), and put the task in the exact position of the building: the team will have to follow the GPS coordinates, and look for the same building that we already posted a picture about).
About the task 3, we put that in another important street of the village: since we can’t know where all the restaurants are, we decided that a team can earn the 30 points by posting the picture of the food they ate when they’re walking away from the borough.
In order to complete the task 2 and 3, the team will need to post a picture on Facebook: in this way they will share their experience with their friends, making them aware of the existence of the borough (remember, the borough are a hidden beauty of Italy!), and at the same time they will earn points in order to have discounts. It’s a win-win!
Each task it’s not mandatory, but of course, the more the better.
A single scene (means a single visit of a borough), will have a maximum playtime of 150 minutes: we wanna make the family relax and enjoy the beauty that the village has to offer.
Since visiting all the boroughs (189) it’s an almost-impossible thing, we decided to create a resoneable score level table with 3 different levels:
- “Borgo What”: after visiting 3 boroughs, the team won’t still know what a borough can offer, but they can start to understand something.
- “Borgo Pawn”: after visiting 6 boroughs, the team can start to have a certain power
- “Borgo Knight”: after visiting 10 boroughs, the team will have the respect from all the others villages
All this medieval related names, are used because usually a borough was of ancient origins, and in this way the players can be transported in an ancient world, not only by the borough itself (with its history), but also by the game.
The final concept
We’ve created a local concept, for the Bandiera Arancione. This is a brand of quality given by the ‘Touring Club Italiano’, that selects and certifies small boroughs of the Italian inland, based on rigorous touristic and ambiental paramters.
Check this first presentation to learn about our goals:
In the presentation below we explain our final concept. Have a look!
Strategy for implementation in Amsterdam
To adapt this scene to Amsterdam, we decided that a single borough could be represented by a district of the city, so we would have 7 differents district-boroughs:
- Centre District
- District of Nieuw-West
- District of Noord
- District of Oost
- District of West
- District of Zuid
- District of Zuidoost
The game would be the same thing, just in a different scale; each district would be like a borough, and would have 3 tasks:
- - entering the district
- - reaching the most important point of that district, taking a picture and share it
- - order a typical food of that district, take a picture and share it
We would keep the medieval attitude, to distract people from the chaotic and 2.0 reality, making them create a medieval landscape with their minds.